วันศุกร์ที่ 27 มกราคม พ.ศ. 2555

1. At a recent conference at the University of Chicago, David Walsh of the National Institute on Media and the Family presented a paper titled “Video Game Violence and Public Policy.” The paper stated that “79% of American children now play computer or video games on a regular basis. Children between the ages of seven and 17 play for an average of eight hours a week.” “The growth of electronic games has not been without controversy, however. The subset of games that feature violence, gore, and antisocial behavior has raised concern among parents, educators, child advocates, medical professionals, and policy makers.” According to Walsh, research shows reason for concern: “Exposure to violent games increases physiological* arousal. . . .Heart rate . . . and . . . blood pressure all increase when playing violent games. . . . These are the same types of physiological reactions bodies have when engaged in a fight.” “Exposure to violent games increases aggressive emotions.” In one study, “students who were more ‘addicted’ to video games were significantly more likely to be in a bad mood before, during, and after play than were non-addicted students.” “In a study of 8th and 9th graders, students who played more violent video games were also more likely to see the world as a hostile place, to get into frequent arguments with teachers, and to be involved in physical fights.” *physiological: relating to the body’s normal functions and processes. Using the information presented in the paper, experiences from your own life, and/or other information you have read, write an essay about the negative effects of playing violent video games..

Violent video games were considered to be more harmful compare to violent movies or television in today generation. Nowadays, Computers and video games have been very popular among children and teenagers at the aged of seven - seventeen. According to serendip.brynmawr.edu, kids in their early teens found that almost two third of teenagers population played video games daily. Moreover, seven percent of some teenagers play violence video game at least forty-five hours a week. In facts, violent video games also have been influence negatively on kids and teenagers such as the ways of thinking, increases bullying, and violence towards women. These violence video games are one of the biggest issues such as addiction, keep you away from your family and promote poor health.
Firstly, video games can become very addictive in this generation. The graphic of the games are more advanced compare to the olden day. Therefore, it feels like you are in the real situation or game world. In fact, the result of playing game can also change a person’s life. The consequences of the game addiction are losing job and ruining their life. Back around 5 years ago, I was one of the teens who were addicted to violence game. However, it was affected me many different ways such as in academic life and my routine. According to http://serendip.brynmawr.edu/exchange/node/1723, the article reported that playing more violent video games in junior and high school, cause more aggressive behavior. Moreover, the time spent playing video games cause student in low academic grades in high school and college.
            Thirdly, when you're indoors playing video games. Therefore, you're not getting the enough level of physical activity. Moreover, some game players don't spend enough time outside. As a result they become over weight and suffer from other health problems such as eyes problems or Heart rate and blood pressure. In another study of Karen E. Dill and Craig A. Anderson, said that violent video games were considered to be more harmful than violent movies or television. The two studies showed that game player usually have bad moods all the time.
In the conclusion, violence video game can inference and affect you in many ways. Moreover, the graphic of the games are more advanced compare to the olden day. According to Walsh’s research said, “In a study of 8th and 9th graders, students who played more violent video games were also more likely to see the world as a hostile place, to get into frequent arguments with teachers, and to be involved in physical fights.”   I would like to end it with Bill Clinton‘s quote. He said,” The more children see of violence, the more numb they are to the deadly consequences of violence. Now, video games like ‘Mortal Kombat,’ ‘Killer Instinct,’ and ‘Doom,’ the very game played obsessively by the two young men who ended so many lives in Littleton, make our children more active participants in simulated violence.”


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